Gamify Online Courses with Tools Built into Your Learning Management System (LMS) to Enhance Self-Determined and Active Learning

Authors

  • Cheng-Chia (Brian) Chen University of Illinois Springfield

DOI:

https://doi.org/10.24059/olj.v22i3.1466

Keywords:

Gamification, game-based learning, online learning, engagement

Abstract

“Gamified” active learning has been shown to increase students’ academic performance, engagement, and make more social connections than standard course settings. However, the costs to use an educational game design with efficient delivery of the game/course plan can be problematic. Our first objective was to evaluate the effectiveness of gamification by using existing techniques (e.g., simple HTML-based games) and readily available collaborative tools (e.g., Wikis) from a typical learning management system (LMS) such as Blackboard. Moreover, our second objective was to examine students’ attitudes towards gamification (e.g., usefulness). Data were collected from 2015 to 2017 (n = 80) at a Midwestern university in the United State using a mixed methods approach. For the quantitative method, online surveys were conducted in an experimental group (class with implementation of gamification) and control group (class without any gamified activities) that were randomly selected from graduate level statistics courses. For the qualitative method, the researcher conducted semi-structured interviews with subjects who addressed their interests to be interviewed during the online survey. A Welch’s independent t-test revealed a significant difference (p < 0.001) in the mean exam scores of experiment and control groups. A difference favored the classes with gamification. More than 70 % of students agreed that gamified activities were either extremely or highly useful in helping them review and/or understand fundamental concepts. In conclusion, using built-in LMS tools to design gamified learning activities may enhance students’ learning outcome/effectiveness, provide more diversified learning methods and motivation, and offer easy modifications for different learning needs.

Author Biography

Cheng-Chia (Brian) Chen, University of Illinois Springfield

Cheng-Chia "Brian" Chen is an Assistant Professor of Public Health in the Department of Public Health at the University of Illinois Springfield. He obtained a Ph.D. in Health Behavior and two Master's degrees (Applied Statistics & Sports Marketing) from Indiana University-Bloomington. Dr. Chen's research has been broadly focused on health policy analyses, health promotion, and online teaching technology. His recent research projects include the investigation of the social determinants of obesity and related health conditions to enhance strategies for intervention, prevention, and health policy using multidimensional approaches. He teaches Biostatistics, Health Economics, Human Well-being: from the social determinants of health perspective, as well as Food, Health, and Public Policy for public health graduate/undergraduate students (for both online & on-campus sections). He was recently selected as a Faculty Research Fellow for the Center for Online Learning, Research and Service (COLRS) and became the first professor at the College of Public Affairs & Administration in university history to win the Oakley Distinguished Online Teaching Award at the University of Illinois, Springfield, United States.

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Published

2018-09-01

Issue

Section

2018 OLC Conference Special Issue