Examination of the Hexad User Types and their Relationships with Gender, Game Mode, and Gamification Experience in the Context of Open and Distance Learning

Authors

DOI:

https://doi.org/10.24059/olj.v25i4.2276

Keywords:

Distance education, gamification, the Hexad user types, game mode, gamification experience

Abstract

Gamification, which is defined as the use of game design elements in non-game contexts, is put forward as a solution to low motivation and is suggested for the creation of a sustainable learning ecology in open and distance learning (ODL). The overall purpose of the present study was to examine the distribution of the Hexad gamification user types and the correlations of gamification experience, game mode, and gender with the user types’ scores within the context of an ODL system. The researchers adapted quantitative cross-sectional survey design to seek answers in this study. The Hexad user types of distance learners were determined based on the online “Gamification User Types Hexad Scale.” Findings revealed that the most common user types in the ODL environment were Philanthropists, Achievers, and Free Spirits, followed by Socializers and Players with a lower mean, while the least common user type was Disruptors. Women tended to score higher than men on the Disruptor user type. Achievers, Socializers, Philanthropists, and Players preferred multiplayer game modes, while the game mode had little influence on Free Spirits and Disruptors. Regarding the gamification experience, Players and Free Spirits seemed to have more experience of gamified applications. This study provides insights to learning designers in developing gamified ODL systems to engage the different Hexad user types.

Author Biographies

Dilek Şenocak, Anadolu University

Dilek Şenocak is a researcher and lecturer in the School of Foreign Languages at Anadolu University. She has an MA in distance education and currently she attends her PhD in distance education. Her research interests are gamification, adaptive learning, individualized learning and AI in distance education.

Köksal Büyük, Anadolu University

Köksal Büyük is a faculty member in the Department of Distance Education at Anadolu University, Turkey. He has an MA in business and PhD in management and organization. His research interests are strategic planning and management in open and distance learning environments

Aras Bozkurt, Anadolu University & University of South Africa

Aras Bozkurt is a researcher and faculty member in the Department of Distance Education, Open Education Faculty at Anadolu University, Turkey. He holds MA and PhD degrees in distance education. Dr. Bozkurt conducts empirical studies on distance education, open and distance learning, and online learning, to which he applies various critical theories, such as connectivism, rhizomatic learning, and heutagogy. He is also interested in emerging research paradigms, including social network analysis, sentiment analysis, and data mining. He shares his views on his Twitter feed @arasbozkurt

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Published

2021-12-01

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Section

Section II